Teamplay during an online game is likely to be banned under metagaming rules. It's clearly unfair if a couple of players enter a game to play together, supporting each other and attacking others, when everyone else in the game is playing as an individual. Well, I say clearly but that isn't always the case; some people just don't think there's anything wrong with it.
However, it is also something that can arise in FTF tournaments and it has often been banned, for obvious reason... again, I'd say obvious reasons.
It is (or was) common for a tournament or convention to combine individual competitions with team competitions. A local club or organisation might have a number of players attend, therefore, and this is often true when there wasn't a team competition, simply because it's nice to go with your mates.
It didn't take long for teamplay to be outlawed. What was happening was that players from the same club would help each other out in games. It was occasionally a case that a club would nominate a 'champion' who would be given the chance to win the tournament; other members of the club would help her to get the best chance of winning in games.
Essentially, some players would sacrifice their own chances of winning to help their nominated champion. This caused problems. When individuals had attended the tournament on their own, to be in a game where one player was playing in such a way as to help another, rather than playing for herself, this was unfair.
The problem was that there is nothing in the rules of the game that prohibited this. In fact, it was fairly common for players to hand control of their units over to others, both in FTF play and in postal play. The GM would allow this providing the player owning the units didn't submit her own orders.
Common sense won out, though. This kind of play was often specifically banned in tournament rules. It wasn't always be easy to pin this kind of play down, of course, but it was penalised.
The ethical question is whether this kind of play can be outlawed. In the rules the player controlling a power can do anything she wants with her units. If she wants to support another player at her own expense, she can.
But this is where 'house' rules come in. Whether it's tournament rules, website rules, or a GM's rules, organisers can plug the gaps for play that is questionable. If you don't like it, don't play.
THE ETHICS OF DIPLOMACY series:
- Introduction
- Cheating
- Metagaming
- Cyber-bullying
- Aliases
- Impersonating Others
- Tournaments and Teamplay
- Gamesmanship
- Mind Games
- Introduction
- Cheating
- Metagaming
- Cyber-bullying
- Aliases
- Impersonating Others
- Tournaments and Teamplay
- Gamesmanship
- Mind Games
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