In this series, I'm going to take a brief look at the seven powers in the game of Diplomacy. This will be not much more than a brief introduction to each power, looking at their position on the board, their neighbours and the pros and cons of playing them. More detailed strategy will follow in future posts. The witch in the east. England and Turkey are often know as the "Witch of the East" and the "Witch of the West" respectively. They are both incredibly difficult to eliminate, which earns them this sobriquet. With England, of course, it's because she's surrounded by sea spaces and will - or should - have a number of fleets on the board to protect her. With Turkey it is that she's always slow to break down. Even with a Gobbler triple alliance (A/I/R) it takes time. One of the reasons for this is Turkey's position as a corner power. You can't get in behind her... literally in this case. Turkey's most vulnera...
A blog about the boardgame Diplomacy.