Skip to main content

Who you'll meet across a Diplomacy board - Part 7: Deal With It!

I play Diplomacy because I enjoy the game.  I don't always enjoy playing against the people I'm in a game with, and I sometimes get wound up by the people I come across within Dip communities.  But the game is great - the King of Games indeed.

It is a game which comes with a certain amount of stress.  It's a game, though, and in the end it should be something from which you can walk away.  I don't mean quitting an on-going game - that's abhorrent unless it's the most difficult of circumstances.  I mean it's something where you can close the message window, close the game, close the forum, and get on with every day life.



But it is also true that a game can get frustrating when players exhibit attributes that don't fit in with your personal ideas about how to play the game.  So I want to end this series with some advice about how to deal with this situation.

What it boils down to is that players can, within the rules, do whatever they like.  Some of it you may find distasteful, some of it honourable.  It doesn't matter.  They - and you - can play in any way.

Dealing with it means accepting this fact.  It is - to a large extent - out of your control.  You can try to persuade them that they're not playing as you think they should but that often has a negative impact.  So don't do that unless you think they may waver and then try to be a little sensitive to how they're receiving your sage advice.

Often a better strategy is to accept what you can't control and focus on what you can control.  That is your game, your relationships with other players.  Focus on that, an perhaps you'll be able to get something out of the situation.

It's the same with everyday life.  Things happen that are out of our control.  Events take place that can throw us and it's easy to focus on the negative outcome rather than looking at that outcome and finding a way to deal with it.  It's about accepting the situation and working with it or around it.

When the game's over, you should then look back at what happened and look at what you might have done differently - hopefully, not much!  Hopefully you'll have won the game and that is usually a situation that doesn't need a lot of improvement on.

But if you reflect on what happened, finding ways to change the things that didn't go well (there's always something) and working out how to avoid that happening again, you're making progress.  And, no matter why we're playing Dip, we all want to get better at it and enjoy it more.

WHO YOU'LL MEET ACROSS A DIPLOMACY BOARD series:

Comments

Popular posts from this blog

Tournament Scoring - Part 5: Other Scoring Systems

There are, perhaps, three other types of scoring system: Placement or Rank scoring, hybrid systems that seek to combine DSS and SCS, and Tier scoring systems.  I want to have a look at each system. Placement or Rank systems Essentially, these are Supply Centre Scoring systems with the addition of bonus points.  I'm going to have a look at some more regularly used systems.  Again, here is the map I will use as an example: England  - 12 SCs Russia  - 9 SCs Turkey  - 8 SCs Italy  - 5 SCs France ,  Germany   and  Austria-Hungary   were eliminated, with 0 SCs each. C-Diplo In a drawn game points are awarded for: Participating in the game: 1 (for an online tournament, I'd only award this for participating and not surrendering). Each SC held at the end of the game: 1 . The player that 'tops the board' (has the most SCs): 38 pts. The second placed player (second highest number of SCs): 14 pts. The third placed player: 7 pts. If players are

WHAT IS DIPLOMACY? - Part 5: Variants

A variant is a game of Diplomacy where the rules or context are different from the standard game as designed by Allan B Calhamer.  There are three types of variants: context variants, map variants and rules variants. Context Variants Context variants are those games that are played with a wider context.  They may be tournament games, other scored games, or remote format  games.  These aren't often recognised as variants as such, as variants tend to be within the other two types discussed below.  But the context the game is being played in will have an impact on how some players will play the game, and so they are certainly a variation of Dip. Maybe they should be called "variations" rather than variants but does it really matter? Map Variants Diplomacy has been adapted to different maps, or boards.  Not surprising as the general idea of the game, pitting competing powers against each other in a localised region and time in history, can be adapted to any number

Tournament Scoring - Part 7: The Mystery Scoring System

Introducing the Mystery Scoring System.  This is a name that reflects that the actual points scored isn't known until the tournament is over. OK, enough.  Let's get to it.  Here's a breakdown of what the system looks like. The Mystery scoring system The Mystery scoring system is based on DIAS games, where all survivors share in the draw.  (I have modified it to work with non-DIAS games.) In a draw , all players involved in the draw score 100  points. For games which are non-DIAS, players that survive but who are not part of the draw receive 10 points. Eliminated players receive 0 points. If a game ends in a solo, all other players receive 0 points. Solos are scored using the following process: Find the sum of all points scored in games which end in a draw. Divide this total by the number of games that ended in the draw - the average number of points awarded. Divide the average number of points above by the number of games that ended in a solo. Each