Skip to main content

Tournament Scoring - Part 1: Tournament Games are Variants

Tournaments have come to be a big part of Diplomacy, whether face-to-face or online.  If you're running a tournament you need to be able to find a winner, and so a scoring system has to be introduced.  In this series of posts I'm going to look at different types of scoring systems and discuss the pros and cons of each one.  And I'll end the series by discussing my own, as yet, prototype system.


The first thing to be aware of is that a scoring system will change the way people play the game.  It has to do.  If you're playing and you need to do well then you need to play to the system.  This means that the way the system affects the way Diplomacy is played.

Tournament games are already a variant of Dip.  Ideally, they wouldn't be.  Players would be able to play number of games and play them as they would any other game.  In FTF play, you'd expect the game to run until they're finished or time runs out.  Online, there should be plenty of time to finish the game.

Realistically, however, this isn't the case.  FTF tournament games tend to have an game end date (GED).  I'm told - I don't know because I don't live there - that tournament games in North America tend to only have a GED for the final round of games.  That's good - although the final round is the round when the winner is actually chosen so, arguably, the one game that ought to be played to a natural end.

In Europe, this isn't the case.  Games are played until they reach the GED.  And applying a GED automatically means games are variants.

It would seem that if the tournament is being played online, there shouldn't be a problem with playing each game to a natural end.  People don't have to go back to normal life at the end of the weekend, for instance.

However, online tournament games tend to have a GED too because the tournament needs to end at some point.  I know of some tournaments that haven't implemented an GED, such as the Diplomacy World Cup.  That specific tournament has been running for years.  Frankly, who is interested in that kind of event?

Also realistically you're not just playing a single game.  It isn't possible to keep each game 'standing alone' because you have to keep in mind that this game is part of a series of games.  Throwing caution to the wind in one game might ruin your chances in the tournament altogether.

Given, then, that tournament games are already a form of variant (and that online games are themselves a variant) does it matter what the scoring system is?  We're already playing a variant; adding any scoring system makes it more of a variant; does it matter what that scoring system looks like?

I believe strongly that it does.  If the scoring system changes the objectives of the game, then that is an issue that should be considered.  If the scoring system changes the way the game is played, then that is an problem, especially if that change is exaggerated by the system.

When it comes right down to it, of course, if you enter a tournament you should play to the scoring system in that tournament.  I've not entered online tournaments because I don't think the scoring system will produce good games.  But I've also entered tournaments where, although I've not agreed with the scoring system, I simply wanted to play!

TOURNAMENT SCORING series:

  1. Tournament Games are Variants
  2. What should a good scoring system do?
  3. Draw Size Scoring (DSS)
  4. Supply Centre Scoring (SCS)
  5. Other Scoring Systems
  6. Summarising the Problem with Scoring Systems
  7. The Mystery Scoring System Explained
  8. Does Mystery Scoring meet the objectives?

Comments

Popular posts from this blog

Tournament Scoring - Part 4: Supply Centre Scoring

The thing with tournaments is that a lot of games end in a draw.  This means that DSS systems aren't necessarily going to produce a great result because a lot of players could well finish on the same score.  An alternative to DSS is a  Supply Centre Scoring  (SCS) system. I'm going to use the game above as an example to explain SCS systems.  (The game is from Playdiplomacy and so the colours are different from those I use for my maps.)  The game ended with the following outcome: England - 12 SCs Russia - 9 SCs Turkey - 8 SCs Italy - 5 SCs France , Germany and Austria-Hungary were eliminated, with 0 SCs each. Supply Centre Scoring systems are based on the number of SCs the players owned at the end of the game.  The basic pattern is: A solo results in all the points available.  No other player scores points. A draw will be scored using the number of SCs the players hold at the end of the game.  In the above game, on ...

WHAT IS DIPLOMACY? - Part 5: Variants

A variant is a game of Diplomacy where the rules or context are different from the standard game as designed by Allan B Calhamer.  There are three types of variants: context variants, map variants and rules variants. Context Variants Context variants are those games that are played with a wider context.  They may be tournament games, other scored games, or remote format  games.  These aren't often recognised as variants as such, as variants tend to be within the other two types discussed below.  But the context the game is being played in will have an impact on how some players will play the game, and so they are certainly a variation of Dip. Maybe they should be called "variations" rather than variants but does it really matter? Map Variants Diplomacy has been adapted to different maps, or boards.  Not surprising as the general idea of the game, pitting competing powers against each other in a localised region and time in history, can be adapte...